Character & Skill
Your Base Stats
Enter your stats exactly as shown on your stat screen. The calculator handles your enchantment stats separately — just enter everything you see on your stat screen as-is.
Applies to EA only. Usually 0.
From stat screen — use the value matching your skill type. Label changes based on attack type tab.
Enemy
Training Dummy selected by default — change to a real enemy to calibrate C
Defense Penetration Constant (C) REQUIRED
C is a hidden character-specific value that determines how much of your damage gets through enemy armor. It must be measured from a real hit — select any skill, hit an enemy, and use the calibration helper below.
Any skill works for calibration. If a skill shows multiple damage numbers, add them all together from one hit before entering.
⚠ Accuracy note: The C calibration back-calculates C from your damage hit using all your other stats. So if any stat is slightly off (wrong ATK, wrong Normal Attack DMG%, missing a buff that was active during the hit, missing a debuff on the enemy, etc), the solved C will be off and thus the calculation will be off.
Any skill works for calibration. If a skill shows multiple damage numbers, add them all together from one hit before entering.
⚠ Accuracy note: The C calibration back-calculates C from your damage hit using all your other stats. So if any stat is slightly off (wrong ATK, wrong Normal Attack DMG%, missing a buff that was active during the hit, missing a debuff on the enemy, etc), the solved C will be off and thus the calculation will be off.
Solve below, or enter a value you already know
C Calibration Helper — Select the skill you hit with above, select the enemy, and enter your total non-crit damage. Make sure all your base stats are filled in first.
Engraving Roll Comparison
Each engraving piece has 3 substats, and rerolling changes all 3 at once. Fill in the 3 slots for your current engraving (Roll A) and the 3 slots for the new roll you're considering (Roll B), then compare.
Roll A
Roll B
How to use
1
Select character & skill
Pick your character, build, potential level, attack type and the skill you want to compare rolls for.
2
Enter your base stats
Copy your stats exactly as shown on your stat screen — do NOT include either roll you're comparing, since those get added separately below.
3
Select your enemy
Choose the boss you are fighting. Enemy stats auto-fill based on your character.
4
Enter your C value
Skip this step if using Training Dummy. Otherwise, calibrate your C value using the helper below the enemy selector — hit the enemy in game and enter your non-crit damage.
5
Fill in 3 slots per side
Roll A = your current engraving's 3 substats. Roll B = the 3 substats you'd get from a reroll. Pick the stat type and enter the exact rolled value for each of the 3 slots. The valid range for each stat is shown below its input.
6
Compare
Click Compare Rolls to see the damage output for each side and which one wins. Rolls that don't affect damage (utility/defensive stats) are flagged clearly.
⚠ C value required for accurate results when fighting real enemies. Not required when using Training Dummy. Switch to a specific enemy above to calibrate C directly in this calculator.
⚠ Skill-specific rolls (Tag Skill/Normal Attack/Normal Skill/Special Attack/Ultimate Move Damage Increase) only affect the output if you have the matching Attack Type tab selected above — the calculator will flag it if there's a mismatch.