Choose how you want to calculate
⚑
Simple
Quick max-damage estimate. All conditional buffs, procs, and gear bonuses are assumed active. Great for "what's my ceiling?" β€” not for exact real numbers.
πŸ› οΈ
Advanced
Full manual control β€” weapons, engravings, support units, manual debuffs, everything. For your exact real damage number.
Damage
TapScreen Gaming
v4 β€” Confirmed formula, 95% accuracy (310+ test hits)
How to use
How to use
1
Select character & skill
Pick your character, build, potential level, attack type and skill.
2
Enter your stats
Copy ATK, Elemental ATK, Crit DMG, Crit Chance, Elemental DMG, Defense Shatter and Skill Damage % from your in-game stat screen.
3
Choose your weapon passive
Select your weapon passive and Limit Break from the SSR Weapon dropdown near the top, then click Apply.
4
Select your enemy
Choose the boss you are fighting. Enemy stats and elemental weakness auto-fill based on your character.
5
Calibrate your C value
Open the C section. Hit the enemy in-game, record one non-crit damage number, select the enemy and click Solve. Only needs to be done once per build.
6
Add supports (optional)
Open Advanced. Select your support units and toggle their active skills and engravings β€” this applies automatically when you click Calculate Damage.
7
Set active burst (optional)
Open the Burst section and select which elemental burst is currently active on the enemy.
8
Calculate
Click Calculate Damage to see your non-crit, crit, and average damage output.
⚠ C value is required for accurate results. Always calibrate before calculating β€” an uncalibrated C will give wrong damage numbers.
TapScreen Gaming
Formula accuracy ~95%
500+ verified test hits
πŸ”¬ Character & Skill
β€” Select β€” β–Ό
β€” Select β€” β–Ό
Select a character to see potential details.
All enemy stats auto-filled based on your character's element
πŸ“Š Character Modifiers
Only applies to Elemental ATK (EA), not ATK. Usually 0 unless shown in stat screen.
All-damage multiplier from item set passives β€” under investigation
From stat screen β€” use the value matching your skill type (Normal Attack / Normal Skill / Special / Ultimate)
πŸ”¬ Defense Penetration Constant (C) Required
β–Ό
C is a hidden character-specific value that determines how much of your damage gets through enemy armor. It cannot be read from any stat screen β€” it must be measured from a real hit. Once calibrated, save it for future use. C changes when you unlock new potentials.

You can calibrate C using any skill β€” pick whichever is easiest to get a clean number from. The C value applies equally to all skills for that character and build.

If a skill shows more than one damage number on screen: add all the numbers from a single hit together and enter the total. For example if you see 1,405 and 1,405 appear from one hit, enter 2,810.
Solve for C below using a real hit, or enter a community-verified value
C Calibration Helper β€” Uses the skill card you have selected above. Select your skill, fill in all stats, enter your non-crit damage below, and hit Solve.
βš™οΈ Advanced β€” Weapons, Engravings & Support Optional
β–Ό
Weapon
Main Character Engravings
Select a character to see available engravings.
Armor & Accessory Passives
OFF
ON
Energy Release β€” Eye of the Ominous Star Top: Tag Skill β†’ CC +4/6/8% (by level) for 10 sec, plus bonus Crit DMG = (total CC exceeding 50%) up to the same +4/6/8% cap. DEF βˆ’30% while active (not modeled).
OFF
ON
Prepared Ammunition β€” Silent Watcher Bottoms: 5% chance on landing an attack β†’ Normal Skill DMG +6/8/10% (by level) for 10 sec + Normal Skill cooldown βˆ’30/40/50%. Toggle ON only when calculating a Normal Skill hit while the proc is active.
OFF
ON
Resentful Touch β€” Dark Chaos Earrings: 20% chance on a Burst-active-enemy hit β†’ bonus damage (50/65/80% ATK by level) + enemy Crit Defense βˆ’5/7.5/10% (max βˆ’15/22.5/30%). Enter the actual stack count in the Manual Debuffs Crit Defense field below β€” this toggle is informational only.
OFF
ON
First Strike β€” Any "Blazing Weapon": Attacking a full-HP (100%+) enemy increases their damage taken by 20/25/30/35/40/45/50% (by level) for 20 sec.
OFF
ON
Greedy Ruler 5-piece (Taranis Raid Set): Tag Skill β†’ CC +3% for 20 sec; using Tag Skill again while active β†’ CC +7% + DS +7% for 20 sec (replaces, no stack β€” best-case shown). Flat 3pc CC +8% and 5pc CD +15% are NOT included here β€” add those directly to your base stats.
OFF
ON
Greedy Ruler 7-piece (Taranis Raid Set): Tag Skill β†’ CC +6% for 20 sec; using Tag Skill again while active β†’ CC +12% + DS +12% for 20 sec (replaces, no stack β€” best-case shown). Flat 7pc DS +10% is NOT included here β€” add it directly to your base DS stat.
OFF
ON
Queen of the Depths 5-piece (Spider Raid Set): Tag Skill β†’ Crit DMG +50% of the hero's elemental Burst Efficiency (capped at +18%; best-case max shown). Burst activation β†’ all allied heroes' same-element Elemental ATK +10% for 30 sec. Flat 3pc CC +8% and 5pc Pierce +120 are NOT included here.
OFF
ON
Queen of the Depths 7-piece (Spider Raid Set): Tag Skill β†’ Crit DMG +50% of the hero's elemental Burst Efficiency (capped at +30%; best-case max shown). Burst activation β†’ all allied heroes' same-element Elemental ATK +15% for 30 sec. Flat 7pc All Elemental DMG +20% is NOT included here β€” add it directly to your EDI stat.
OFF
ON
Dawn of the Nightmare 4-piece (Knighthood Set): Tag Skill β†’ Ultimate Move DMG +20% and Ultimate Move Crit DMG +20% for 30 sec (removed on landing the Ultimate or switching heroes). Only toggle ON when calculating an Ultimate Move hit. Flat 2pc CD +6% and 4pc Pierce +120 are NOT included here.
OFF
ON
Dawn of the Nightmare 6-piece (Knighthood Set): Tag Skill β†’ Ultimate Move DMG +40% and Ultimate Move Crit DMG +40% for 30 sec (removed on landing the Ultimate or switching heroes). Only toggle ON when calculating an Ultimate Move hit. Flat 6pc Ultimate Move DMG Increase +20% is NOT included here.
OFF
ON
Rite of Bonds 4-piece (Untamed Gear Set): Landing a Back Attack β†’ all allied heroes' Attack +10% for 20 sec. (Tag-Skill-triggered Healing Efficiency +10% is support/healing only, not modeled.) Flat 3pc Healing Efficiency +12% and 4pc HP +15% are not damage-relevant.
OFF
ON
Lavender Shadow 3-piece (Twisted Thought Set): Burst activation β†’ all allied heroes' Ultimate Move damage +20% for 8 sec. Only toggle ON when calculating an Ultimate Move hit right after a burst. Flat 3pc All Elemental Burst Efficiency +15% is not modeled (not a damage-calc input). Tag Gauge restore proc is not damage-relevant.
OFF
ON
Elizabeth Grimoire "Beach Princess" β€” Weakness Damage Taken (enemy debuff): Persists on the enemy after switching units. CONFIRMED: adds a flat +10 directly to the enemy's elemental weakness/resistance value (same scale as an enemy's listed weakness% or resistance%) β€” matches the literal 10% stated in the skill text exactly. Verified against 4 independent enemies plus an independent community test on Escanor vs Marmas that reproduced real in-game hits precisely.
Support Units
1
2
3
Debuff Summary
Select support characters and activate their skills/engravings β€” this updates automatically when you click Calculate Damage.
Applied debuffs β€” enemy reductions (editable):
Simple approximation β€” adds directly to elemental weakness/resistance %. For Gowther's Arrow Barrage specifically, use the Support panel instead (or the dedicated field below) β€” that mechanic works differently, confirmed via data mining.
Enter the % the skill text states β€” auto-converts using the enemy's current DEF value below. This is what most skill descriptions actually give you; use the raw-points field only if you already know the exact value.
For support skills that grant a flat Elemental ATK bonus scaled off the SUPPORT unit's own stats (not yours). Compute the value externally using their stats, then enter it here β€” it only benefits attacks matching your own element, same as your own Elemental Attack stat.
CONFIRMED formula: adds directly into the same denominator as physical DEF (negative = reduction). Only affects attacks matching the debuffed element β€” enter the value here only if your main character's element matches. Auto-computed if you use the Support panel instead.
Applied buffs β€” your character bonuses (editable):
For DEF-scaling builds
For HP-scaling builds
πŸŒ€ Active Burst Experimental
β–Ό
No burst active β€” damage is unmodified by burst mechanics.
How to use
1
Select character & skill
Pick your character, build, potential level, attack type and skill.
2
Enter your stats
Copy ATK, Elemental ATK, Crit DMG, Crit Chance, Elemental DMG, Defense Shatter and Skill Damage % from your in-game stat screen.
3
Choose your weapon passive
Select your weapon passive and Limit Break from the SSR Weapon dropdown near the top, then click Apply.
4
Select your enemy
Choose the boss you are fighting. Enemy stats and elemental weakness auto-fill based on your character.
5
Calibrate your C value
Open the C section. Hit the enemy in-game, record one non-crit damage number, select the enemy and click Solve. Only needs to be done once per build.
6
Add supports (optional)
Open Advanced. Select your support units and toggle their active skills and engravings β€” this applies automatically when you click Calculate Damage.
7
Set active burst (optional)
Open the Burst section and select which elemental burst is currently active on the enemy.
8
Calculate
Click Calculate Damage to see your non-crit, crit, and average damage output.
⚠ C value is required for accurate results. Always calibrate before calculating β€” an uncalibrated C will give wrong damage numbers.
TapScreen Gaming
Formula accuracy ~95%
500+ verified test hits
βš– Build Comparison