Quick max-damage estimate. All conditional buffs, procs, and gear bonuses are assumed active. Great for "what's my ceiling?" β not for exact real numbers.
π οΈ
Advanced
Full manual control β weapons, engravings, support units, manual debuffs, everything. For your exact real damage number.
Damage
SDS: Origin Damage Calculator
TapScreen Gaming
v4 β Confirmed formula, 95% accuracy (310+ test hits)
β‘ Simple Mode: all conditional buffs, procs, and gear bonuses are assumed active and maxed. Treat this as your damage ceiling, not a guaranteed real hit β switch to Advanced for exact, gear-accurate numbers.
How to use
How to use
1
Select character & skill
Pick your character, build, potential level, attack type and skill.
2
Enter your stats
Copy ATK, Elemental ATK, Crit DMG, Crit Chance, Elemental DMG, Defense Shatter and Skill Damage % from your in-game stat screen.
3
Choose your weapon passive
Select your weapon passive and Limit Break from the SSR Weapon dropdown near the top, then click Apply.
4
Select your enemy
Choose the boss you are fighting. Enemy stats and elemental weakness auto-fill based on your character.
5
Calibrate your C value
Open the C section. Hit the enemy in-game, record one non-crit damage number, select the enemy and click Solve. Only needs to be done once per build.
6
Add supports (optional)
Open Advanced. Select your support units and toggle their active skills and engravings β this applies automatically when you click Calculate Damage.
7
Set active burst (optional)
Open the Burst section and select which elemental burst is currently active on the enemy.
8
Calculate
Click Calculate Damage to see your non-crit, crit, and average damage output.
β C value is required for accurate results. Always calibrate before calculating β an uncalibrated C will give wrong damage numbers.
TapScreen Gaming
Formula accuracy ~95%
500+ verified test hits
π¬ Character & Skill
β Select ββΌ
β Select ββΌ
β Experimental build β one or more skills for this build deal damage based on DEF or HP rather than ATK. The calculator uses the standard ATK-based formula, so results for DEF/HP scaling skills will be inaccurate. HP and DEF scaling formula is under investigation.
π§ Work in progress β this build is still being tested and verified. Results may not be accurate. Check back for updates.
Select a character to see potential details.
OFF
ON
Charge level:
Character-specific mechanics:
All enemy stats auto-filled based on your character's element
β Corrupted Ancient Dragon: Gains 6 stacks of 10% elemental defense at fight start (-60% effective weakness).
π Character Modifiers
The skill text says "the hero's remaining HP" β since the whole team shares one HP bar, this is the same value regardless of which teammate you're looking at.
Enter each elemental Attack stat you have from gear/buffs, regardless of Ban's own element. All of these get summed and 90% converts directly into his Attack.
Only applies to Elemental ATK (EA), not ATK. Usually 0 unless shown in stat screen.
All-damage multiplier from item set passives β under investigation
From stat screen β use the value matching your skill type (Normal Attack / Normal Skill / Special / Ultimate)
π¬ Defense Penetration Constant (C) Required
βΌ
C is a hidden character-specific value that determines how much of your damage gets through enemy armor. It cannot be read from any stat screen β it must be measured from a real hit. Once calibrated, save it for future use. C changes when you unlock new potentials.
You can calibrate C using any skill β pick whichever is easiest to get a clean number from. The C value applies equally to all skills for that character and build.
If a skill shows more than one damage number on screen: add all the numbers from a single hit together and enter the total. For example if you see 1,405 and 1,405 appear from one hit, enter 2,810.
Solve for C below using a real hit, or enter a community-verified value
C Calibration Helper β Uses the skill card you have selected above. Select your skill, fill in all stats, enter your non-crit damage below, and hit Solve.
Normal Attack mode:Match this to the damage number you recorded in game
βοΈ Advanced β Weapons, Engravings & Support Optional
βΌ
Weapon
Stacks
β Weapon passive applied to formula
Main Character Engravings
Select a character to see available engravings.
Armor & Accessory Passives
OFF
ON
Energy Release β Eye of the Ominous Star Top: Tag Skill β CC +4/6/8% (by level) for 10 sec, plus bonus Crit DMG = (total CC exceeding 50%) up to the same +4/6/8% cap. DEF β30% while active (not modeled).
OFF
ON
Prepared Ammunition β Silent Watcher Bottoms: 5% chance on landing an attack β Normal Skill DMG +6/8/10% (by level) for 10 sec + Normal Skill cooldown β30/40/50%. Toggle ON only when calculating a Normal Skill hit while the proc is active.
OFF
ON
Resentful Touch β Dark Chaos Earrings: 20% chance on a Burst-active-enemy hit β bonus damage (50/65/80% ATK by level) + enemy Crit Defense β5/7.5/10% (max β15/22.5/30%). Enter the actual stack count in the Manual Debuffs Crit Defense field below β this toggle is informational only.
OFF
ON
First Strike β Any "Blazing Weapon": Attacking a full-HP (100%+) enemy increases their damage taken by 20/25/30/35/40/45/50% (by level) for 20 sec.
OFF
ON
Greedy Ruler 5-piece (Taranis Raid Set): Tag Skill β CC +3% for 20 sec; using Tag Skill again while active β CC +7% + DS +7% for 20 sec (replaces, no stack β best-case shown). Flat 3pc CC +8% and 5pc CD +15% are NOT included here β add those directly to your base stats.
OFF
ON
Greedy Ruler 7-piece (Taranis Raid Set): Tag Skill β CC +6% for 20 sec; using Tag Skill again while active β CC +12% + DS +12% for 20 sec (replaces, no stack β best-case shown). Flat 7pc DS +10% is NOT included here β add it directly to your base DS stat.
OFF
ON
Queen of the Depths 5-piece (Spider Raid Set): Tag Skill β Crit DMG +50% of the hero's elemental Burst Efficiency (capped at +18%; best-case max shown). Burst activation β all allied heroes' same-element Elemental ATK +10% for 30 sec. Flat 3pc CC +8% and 5pc Pierce +120 are NOT included here.
OFF
ON
Queen of the Depths 7-piece (Spider Raid Set): Tag Skill β Crit DMG +50% of the hero's elemental Burst Efficiency (capped at +30%; best-case max shown). Burst activation β all allied heroes' same-element Elemental ATK +15% for 30 sec. Flat 7pc All Elemental DMG +20% is NOT included here β add it directly to your EDI stat.
OFF
ON
Dawn of the Nightmare 4-piece (Knighthood Set): Tag Skill β Ultimate Move DMG +20% and Ultimate Move Crit DMG +20% for 30 sec (removed on landing the Ultimate or switching heroes). Only toggle ON when calculating an Ultimate Move hit. Flat 2pc CD +6% and 4pc Pierce +120 are NOT included here.
OFF
ON
Dawn of the Nightmare 6-piece (Knighthood Set): Tag Skill β Ultimate Move DMG +40% and Ultimate Move Crit DMG +40% for 30 sec (removed on landing the Ultimate or switching heroes). Only toggle ON when calculating an Ultimate Move hit. Flat 6pc Ultimate Move DMG Increase +20% is NOT included here.
OFF
ON
Rite of Bonds 4-piece (Untamed Gear Set): Landing a Back Attack β all allied heroes' Attack +10% for 20 sec. (Tag-Skill-triggered Healing Efficiency +10% is support/healing only, not modeled.) Flat 3pc Healing Efficiency +12% and 4pc HP +15% are not damage-relevant.
OFF
ON
Lavender Shadow 3-piece (Twisted Thought Set): Burst activation β all allied heroes' Ultimate Move damage +20% for 8 sec. Only toggle ON when calculating an Ultimate Move hit right after a burst. Flat 3pc All Elemental Burst Efficiency +15% is not modeled (not a damage-calc input). Tag Gauge restore proc is not damage-relevant.
OFF
ON
Elizabeth Grimoire "Beach Princess" β Weakness Damage Taken (enemy debuff): Persists on the enemy after switching units. CONFIRMED: adds a flat +10 directly to the enemy's elemental weakness/resistance value (same scale as an enemy's listed weakness% or resistance%) β matches the literal 10% stated in the skill text exactly. Verified against 4 independent enemies plus an independent community test on Escanor vs Marmas that reproduced real in-game hits precisely.
Support Units
1
OFF
ON
Active skills (click to toggle β supports only apply debuffs, damage is ignored):
OFF
ON
2
OFF
ON
Active skills (click to toggle β supports only apply debuffs, damage is ignored):
OFF
ON
3
OFF
ON
Active skills (click to toggle β supports only apply debuffs, damage is ignored):
OFF
ON
Debuff Summary
Select support characters and activate their skills/engravings β this updates automatically when you click Calculate Damage.
Applied debuffs β enemy reductions (editable):
Simple approximation β adds directly to elemental weakness/resistance %. For Gowther's Arrow Barrage specifically, use the Support panel instead (or the dedicated field below) β that mechanic works differently, confirmed via data mining.
Enter the % the skill text states β auto-converts using the enemy's current DEF value below. This is what most skill descriptions actually give you; use the raw-points field only if you already know the exact value.
For support skills that grant a flat Elemental ATK bonus scaled off the SUPPORT unit's own stats (not yours). Compute the value externally using their stats, then enter it here β it only benefits attacks matching your own element, same as your own Elemental Attack stat.
CONFIRMED formula: adds directly into the same denominator as physical DEF (negative = reduction). Only affects attacks matching the debuffed element β enter the value here only if your main character's element matches. Auto-computed if you use the Support panel instead.
Applied buffs β your character bonuses (editable):
For DEF-scaling builds
For HP-scaling builds
π Active Burst Experimental
βΌ
Earth orb stacks:
No burst active β damage is unmodified by burst mechanics.
Non-Crit
β
Critical Hit
β
Average
β
How to use
1
Select character & skill
Pick your character, build, potential level, attack type and skill.
2
Enter your stats
Copy ATK, Elemental ATK, Crit DMG, Crit Chance, Elemental DMG, Defense Shatter and Skill Damage % from your in-game stat screen.
3
Choose your weapon passive
Select your weapon passive and Limit Break from the SSR Weapon dropdown near the top, then click Apply.
4
Select your enemy
Choose the boss you are fighting. Enemy stats and elemental weakness auto-fill based on your character.
5
Calibrate your C value
Open the C section. Hit the enemy in-game, record one non-crit damage number, select the enemy and click Solve. Only needs to be done once per build.
6
Add supports (optional)
Open Advanced. Select your support units and toggle their active skills and engravings β this applies automatically when you click Calculate Damage.
7
Set active burst (optional)
Open the Burst section and select which elemental burst is currently active on the enemy.
8
Calculate
Click Calculate Damage to see your non-crit, crit, and average damage output.
β C value is required for accurate results. Always calibrate before calculating β an uncalibrated C will give wrong damage numbers.
TapScreen Gaming
Formula accuracy ~95%
500+ verified test hits